Digital Tutors Curve Based Facial Rigging In Maya
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In this How-to we create a new walking animation that relies purely on curve data to drive the animation. By using a Pose Asset based on an existing Animation Sequence, we take two of the poses from the animation and blend between them to create our new walking motion. While this is a Full Body example used to create locomotion, you can take these same concepts and apply them to a facial animation to create Additive facial animation that is driven by curve data. 1e1e36bf2d